After a long year of waiting, the fifth and finale episode of The Walking Dead Season 2 came out last week. Following the stellar success of the first season, expectations were high for the latest five-episode series.
The first episode finds ten-year-old Clementine making her way north to Wellington, a rumored safe haven in a world ravaged by hordes of the undead. Along the way, she meets a new group of survivors who are on the run from their former leader, Carver.
Though this season rarely reaches the narrative peaks of the first season, a very well-written story keeps you invested through the episodes.
Perhaps the weakest point of Season 2 were the characters. As the action quickly begins to escalate, we don’t get much time to learn more about the new people we’ve met before they start dying off left and right.
It’s not all bad though. There are a few really engaging new characters that you end up feeling a connection with and Clementine’s relationship with long-time companion Kenny really drives the story forward.
The main antagonist, Carver, is definitely one of the more memorable new characters. Voiced by Michael Madsen, Carver rules over a community living in a fortified hardware store where failure is brutally punished.
The people who have known him in the past often make excuses for his violent actions, saying he was once a good man. This ties in well with the recurring themes of the series and sets up some interesting parallels with later conflicts in the story.
On the other hand, much of the supporting cast blends into the background. Some of the new survivors are so one-dimensional that I have trouble finding more than a single adjective to describe their personalities.
In the season finale, there is a moment where you need to choose between two groups. It was then that I realized that one team was comprised entirely of characters that I either didn’t care about or outright disliked. In a series that is known for its hard choices, this is a failure of storytelling.
The action sequences this season have their highs and lows. Aside from a couple standout scenes, the action fails to establish much tension and mostly consists of aiming the cursor at zombie heads and pulling the trigger. Fortunately, this season completely avoids the arcade shooting sections of Season 1.
With this season, Telltale has basically given up on the point-and-click exploration and puzzle-solving segments. This change, which allows the game to keep its focus on story, is a definite improvement.
Choice has always been at the heart of the series. Throughout each episode, the player must make several difficult moral choices which affect how the story progresses.
Season 1 has been criticized for only offering the illusion of choice. The story played out the same, more or less, regardless of the choices you made. Season 2 avoids this shortcoming by offering five distinct endings based on the choices made in the finale.
Some of the endings are more satisfying than others, but each brings this chapter to a close effectively. The multiple endings give the player a greater sense of involvement in the story and add even more replayability to this season. Of course, it would have been even better if choices made earlier in the season also played a part in that conclusion.
Season 2’s storytelling doesn’t quite live up to the example of Season 1, but this latest installment does take a few steps in the right direction for future titles. It offers a few improvements to the familiar Telltale formula while also giving us another great interactive experience.
8 out of 10
Seasons 1 and 2 of The Walking Dead game are available on Xbox Live Arcade, the PlayStation Network, PC,and iOS.