Beyond Good and Evil 2 unveiled at Ubisoft’s E3 Press Conference

With few bombshell announcements at this year’s E3, Ubisoft made waves at their press conference with a trailer for Beyond Good and Evil 2 on Monday. The explosive preview gave fans their first  look at the long-awaited follow-up to the 2003 cult classic.

The trailer follows a foul-mouthed talking monkey  as he makes a daring escape through the skyline of a sprawling futuristic city. First announced to be in pre-production in 2008, Beyond Good and Evil 2 seemed to be dead before yesterday’s big reveal.

As the wild applause for the trailer died down, Creative Director Michael Ancel seemed to get choked up and wipe a tear from his eye. He then thanked the fans for their support during the game’s long production.

Ubisoft closed their show with the Beyond Good and Evil 2 reveal. They also started off strong, opening the conference with industry legend Shigeru Miyamoto and Ubisoft CEO Yves Guillemot taking to the stage to announce Mario + Rabbids: Kingdom Battle.

Developed by Ubisoft Milan and Paris, the game will be the first crossover between Nintendo’s flagship franchise and the Rayman spinoff series. In a surprising twist, Kingdom Battle focuses heavily on a turn-based tactical strategy system in the style of the X-Com series. Miyamoto said that he wanted the game to be completely unique from other Mario games.

Ubisoft used their press conference to highlight a number of new IPs that we’ll be seeing in the future. There were trailers for enigmatic sci-fi title Transference and spaceship combat game Starlink: Battle for Atlas. Multiplayer pirate game Skull & Bones showed off tactical naval combat similar to the ship mechanics in Assassin’s Creed IV: Black Flag.

The show also featured trailer for Assassin’s Creed Origins. To commemorate the 10th anniversary of the series Origins will explore the beginning of the war between the Templars and Assassins in ancient Egypt.

Five promising games from E3

Nioh

Team Ninja, the people who brought us the notoriously hard Ninja Gaiden series, have returned with a new samurai game. Set in feudal Japan, the gameplay we’ve seen so far promises fast-paced bushido combat in a world inspired by Japanese mythology.

Nioh clearly draws a lot of influence from the Dark Souls series with its daunting difficult level and a deliberate battle system focused around the use of stamina – or ki. Much like the bonfires in Dark Souls, the player must fight their way to new shrines in order to save their progress.

When faced with enemies, you will be able to switch between three sword stances with different movesets and benefits. The high stance deals greater damage at the cost of more ki, the low stance gives you better defense and the middle stance offers a more balanced approach.

The Last Guardian

Sony’s press conference hosted one of the most anticipated reveals in the history of E3. After nine long years of waiting, The Last Guardian has an official release date.

Originally conceived as a PS3 title, production on The Last Guardian began back in 2007. Continuous delays and the transition to the PS4 kept pushing the release of the game back. The game’s turbulent development left many of us wondering if the game would ever come out.

The game follows a young boy who is kidnapped and taken to a castle. There, he meets and befriends another prisoner – a massive half-bird, half-dog creature. Together, they must evade their captors and escape the castle.

The lead designer and director of the game is Fumito Ueda, the man behind the critically-acclaimed Shadow of the Colossus and Ico. The Last Guardian will feature Ueda’s signature artistic style, full of beautiful landscapes and ruins in muted sepia.

The Legend of Zelda: Breath of the Wild

Nintendo dedicated their entire E3 Treehouse event to showcasing Breath of the Wild, and with good reason. This new game looks like it will be the most ambitious project from Nintendo in quite some time. With very little information available prior to E3, there were many new mechanics and concepts to introduce at the show.

Breath of the Wild marks a return to the fundamentals of the Zelda franchise with a renewed emphasis on exploration and non-linear progression. You can tackle the dungeons in any order you want and there are plenty of secrets to find while you explore the massive open world. Among those secrets are 100 small dungeon areas – called shrines – which unlock new abilities and items.

Link can traverse the land by riding horses, gliding through the air from high points and even scaling many of the surfaces out in the wild. Your ability to climb and perform other activities will be limited by a stamina meter. We can only hope that it is less restrictive than the much-reviled stamina system in Skyward Sword.

Resident Evil VII

While many of the upcoming games were only available to play at E3, the demo for Resident Evil VII was out on the PlayStation Store right after it was announced.

Set in a derelict house straight out of the Texas Chainsaw Massacre, the demo tasks you with escaping from the building. Along the way, you find a video tape which depicts the grisly fate of a camera crew that previously explored the house.

The demo is definitely reminiscent of PT, the playable teaser for Silent Hills. Both demos offered atmospheric, first-person exploration in spooky houses and they both turned out to be teasers for new installments in traditionally third-person survival horror franchises.

It has been confirmed that Resident Evil VII will be in first-person and it will support PlayStation VR. The developers also said that the demo isn’t necessarily representative of the actual game. Instead, it serves more as a preview of the mood and atmosphere they want to achieve in the final product.

Nonetheless, what we’ve seen so far suggests that the game will be a dramatic departure from both the third-person survival horror the series was built on and the schlocky, action-movie style of some of the more recent installments.

Dishonored 2

The follow-up to Arkane Studio’s 2012 title, Dishonored 2 continues the story of royal bodyguard Corvo Attano. This time around, you can play as either Corvo or as deposed empress Emily Kaldwell as they fight to regain the throne from a mysterious usurper.

The sequel moves the action away from the bleak whaling town of Dunwall to Karnaca, the thriving coastal city where Corvo was raised. The developers have said that they focused on world-building and storytelling in Dishonored 2, an element that was sorely lacking in the previous game.

With multiple solutions to every obstacle and a variety of paths through each level, Dishonored 2 is designed to suit whatever play style you choose. You can rely on stealth to get by your enemies, you can fight them all with sword and gun or you can choose a method that’s somewhere in between.

The gameplay at the show highlighted several new arcane abilities at the player’s disposal. The new Domino power, for example, allows you to link multiple opponents together so taking out one means they all go down. The demo also featured a mission which has the player jumping back and forth between two different time periods.

 

Gears of War 4 and Project Scorpio unveiled at Xbox E3 Event

With the unveiling of two new editions of Xbox One and the return of several flagship franchises, Xbox delivered a solid press conference at E3 2106.

The show opened with the reveal of the Xbox One S, a new white version of the console that is 40 percent smaller than the original.

They also closed out the conference by announcing Project Scorpio, another new type of Xbox One that will be “the most powerful console ever built.” With a 6 teraflop GPU, Project Scorpio will offer top-notch visuals on 4K screens when it comes out late 2017.

Our first game preview was an electrifying video for Gears of War 4. The demo featured the franchise’s trademark cover-based combat as a group of COG soldiers fought off alien Locusts. The newest installment in the Epic Games series will be out on October 11th.

Phil Spencer, the head of Microsoft’s Xbox division, added that the new Gears of War will be one of numerous upcoming games that will feature Xbox Play Anywhere. This new cross-platform initiative will allow any copy of a game with Play Anywhere support to work on both Xbox One and Windows 10 PC.

Forza Horizon 3 was also introduced as an Xbox One and Windows PC exclusive. Set in Australia, the realistic racing game will allow players to seamlessly join their friends in co-op.

Square Enix Director Hajime Tabata took to the stage to show off the “fast and fluid” combat of Final Fantasy XV. Set to a fantastic musical score, the player character faced off with a colossal Titan in a live gameplay segment.

The press conference had plenty of news for fighting game fans. A trailer for Tekken 7 revealed the game will roll out for Xbox One early next year. We were also told that Killer Instinct Season 3 will add a new playable character, General Raam from Gears of War, to its roster of fighters this March.

A new trailer for Battlefield 1 gave us a glimpse into the various forms of combat in The Great War, including aerial dogfights and tank battles. For EA Access users, DICE’s latest game will be available for Xbox One on October 13th, nine days before it arrives on PS4.

Among other games featured at the show were real-time strategy game Halo Wars 2 and sci-fi platformer ReCore. There was also Gwent, a spinoff of a skill-based card game from the Witcher series, and Rare’s Sea of Thieves, a colorful, cooperative ship battle game in the vein of Guns of Icarus.

God of War, Resident Evil VII and Last Guardian at Sony’s E3 Event

It’s hard not to be excited for the future after Sony’s stellar press conference at E3 on Monday.

Following a sweeping overture from the live orchestra, the press conference kicked off strong with our first look at the new God of War game.

The demo featured an aged, bearded Kratos teaching a young boy to hunt in a snowy wilderness. The two are soon interrupted by a group of enemies, a troll and finally a dragon. While previous games in the series drew inspiration from Greek mythology, the setting and creatures in this video suggests this new installment will be centered on Norse legends.

One of the biggest surprises of the show was a gritty, found-footage teaser video which turned out to be the reveal of Resident Evil VII. Available on the PlayStation Store after the announcement, the demo for the upcoming game has the player explore a dilapidated house in first-person.

That wasn’t the only sucker punch the show had to offer. Hideo Kojima made a surprise appearance to present an enigmatic teaser for his new game Death Stranding.

Kojima had previously been attached to direct another horror game, Silent Hills, before it was recently cancelled by Konami. Death Stranding, like Silent Hills before it, will star Norman Reedus as the protagonist.

A new video for The Last Guardian revealed that the long-awaited title is slated for an October release. The news that Team Ico’s next game will finally hit store shelves this year brought thunderous cheer s and applause from the audience.

There were also plenty of original IPs announced at this year’s show. In the demo for Horizon: Zero Dawn, we were introduced to a breathtaking landscape where sci-fi and fantasy meet. Riding across the plains on horseback, the protagonist battles hostile, animal-like robots with high-tech arrows and bombs.

A gameplay video for post-apocalyptic shooter Days Gone presented a frenetic battle between a biker and a swarm of zombie-like creatures chasing him. Our first look at Detroit: Become Human, the newest offering from Quantic Dream, promised cinematic storytelling based on choices.

PlayStation VR was also a major focus of the conference. A slew of exclusive titles were revealed for Sony’s virtual reality headset, including Star Wars Battlefront: X-Wing VR Mission, a VR add-on for Final Fantasy XV, sci-fi shooter Farpoint and Batman: Arkham VR from Rocksteady Games. We also learned that the headset will be available on October 13th with a price tag of $399.

The new wave of video game movies is here

Historically, film adaptations of video games have never gone well. Despite this bad track record, the new trend in Hollywood looks to be high-profile video game blockbusters.

The first of the new video game adaptations to hit theaters, Angry Birds, is shaping up to be a financial success. The animated movie pulled in $39 million dollars and took the No. 1 spot on its opening weekend.

Perhaps the most baffling news came earlier this week when it was announced that Tetris: The Movie will have a $80 million dollar budget. The “sci-fi thriller” film, which will be the first installment in a trilogy, is being made by a China-U.S. company called Threshold Global Studios.

A few weeks back, the first trailer for Assassin’s Creed generated some positive buzz for the upcoming movie. Set for a December release, the film will follow the age-old battle between the Assassins and the Templars during the Spanish Inquisition.

Warcraft, a $100 million dollar film adaptation of the classic real-time strategy series, is coming out next month.

We also learned this week that Nintendo is planning to get back into the movie industry. Nintendo CEO Tatsumi Kimishima has said that they will be working to produce an official movie within  the next five years.

Of course, Nintendo infamously tried their hand at filmmaking back in the 1990s with the poorly-received Super Mario Bros. movie. Kimishima cited this failure as the reason why Nintendo’s future movie projects will not be live-action.

Legend of Zelda Wii U to take center stage at Nintendo’s E3 show

Nintendo has announced that their E3 livestream event will focus exclusively on the first playable demo for Legend of Zelda Wii U.

The upcoming game, which is slated for a 2017 release, will be the only game featured at Nintendo Treehouse Live on June 14. Along with promises of a revolutionary new mechanic, series producer Eiji Aonuma said the game will offer a new kind of Zelda experience.

In the press release for the event, Aonuma called the latest entry in the franchise “a clean break from the conventions of previous games” with an emphasis on exploration and non-linear gameplay.

Of course, the “freedom of exploration” touted in the new game  was a core key element in the original Legend of Zelda for the NES. The original game allowed players to tackle dungeons in almost any order and it rewarded player exploration with plenty of hidden secrets.

Some of the more recent titles in the series, most notably Skyward Sword, have moved toward a more streamlined, linear experience. So, the open world format and non-linear path promised in the new game seems like more of a return-to-form than a completely new direction.

Anyways, only time will tell if bringing exploration back to the franchise will make this installment the “turning point” Aonuma claims it will be.

E3 Treehouse Live will begin at 9 a.m. Pacific Time on June 14. It will be available for streaming on Nintendo’s E3 website as well as on the company’s YouTube and Twitch channels.

 

 

 

 

Wave of the Future? Call of Duty and the Chinese Market

Monday marked the launch of free-to-play PC shooter Call of Duty Online in China. Developer Activision has predicted their newest title will be “a game-changer” for the Chinese market.

Thanks largely to a decade-long ban on game consoles that was only recently lifted, the Chinese gaming scene is dominated by PC and mobile games. With the perfect environment for growth, massively multiplayer titles and other online games have flourished over the years. According to Go-Globe.com, online gaming in China is now a $13.5 billion dollar industry.

Activision’s Raven Software teamed up with Chinese entertainment conglomerate Tencent to bring Call of Duty Online to China. Tencent is also the parent company of Riot Games, the American studio that produced the wildly popular League of Legends.

Call of Duty Online will be available to play for free, but players will also have the option to buy in-game guns and equipment with real-world money. Other free-to-play Chinese titles have proven that the micro-transaction model can be very profitable.

The Chinese online market has remained untapped by Western developers until now, but it looks like that is rapidly changing. Borderlands Online, another free-to-play shooter from American developer Gearbox Software and Chinese publisher Shanda Games, is expected to launch in China sometime in 2015.

With two of the most prominent FPS franchises breaking into the Chinese market, other publishers are follow suit. It’s safe to say that we’ll be seeing more partnerships between Chinese and Western companies to make online games like these in the future.

Review: Walking Dead Season 2

After a long year of waiting, the fifth and finale episode of The Walking Dead Season 2 came out last week. Following the stellar success of the first season, expectations were high for the latest five-episode series.

The first episode finds ten-year-old Clementine making her way north to Wellington, a rumored safe haven in a world ravaged by hordes of the undead. Along the way, she meets a new group of survivors who are on the run from their former leader, Carver.

Though this season rarely reaches the narrative peaks of the first season, a very well-written story keeps you invested through the episodes.

Perhaps the weakest point of Season 2 were the characters. As the action quickly begins to escalate, we don’t get much time to learn more about the new people we’ve met before they start dying off left and right.

It’s not all bad though. There are a few really engaging new characters that you end up feeling a connection with and Clementine’s relationship with long-time companion Kenny really drives the story forward.

The main antagonist, Carver, is definitely one of the more memorable new characters. Voiced by Michael Madsen, Carver rules over a community living in a fortified hardware store where failure is brutally punished.

The people who have known him in the past often make excuses for his violent actions, saying he was once a good man. This ties in well with the recurring themes of the series and sets up some interesting parallels with later conflicts in the story.

On the other hand, much of the supporting cast blends into the background. Some of the new survivors are so one-dimensional that I have trouble finding more than a single adjective to describe their personalities.

In the season finale, there is a moment where you need to choose between two groups. It was then that I realized that one team was comprised entirely of characters that I either didn’t care about or outright disliked. In a series that is known for its hard choices, this is a failure of storytelling.

The action sequences this season have their highs and lows. Aside from a couple standout scenes, the action fails to establish much tension and mostly consists of aiming the cursor at zombie heads and pulling the trigger. Fortunately, this season completely avoids the arcade shooting sections of Season 1.

With this season, Telltale has basically given up on the point-and-click exploration and puzzle-solving segments. This change, which allows the game to keep its focus on story, is a definite improvement.

Choice has always been at the heart of the series. Throughout each episode, the player must make several difficult moral choices which affect how the story progresses.

Season 1 has been criticized for only offering the illusion of choice. The story played out the same, more or less, regardless of the choices you made. Season 2 avoids this shortcoming by offering five distinct endings based on the choices made in the finale.

Some of the endings are more satisfying than others, but each brings this chapter to a close effectively. The multiple endings give the player a greater sense of involvement in the story and add even more replayability to this season. Of course, it would have been even better if choices made earlier in the season also played a part in that conclusion.

Season 2’s storytelling doesn’t quite live up to the example of Season 1, but this latest installment does take a few steps in the right direction for future titles. It offers a few improvements to the familiar Telltale formula while also giving us another great interactive experience.

8 out of 10

Seasons 1 and 2 of The Walking Dead game are available on Xbox Live Arcade, the PlayStation Network, PC,and iOS.

Gamescom: EA Press Conference

EA’s Gamescom press conference on Wednesday brought us a closer look at some of the publisher’s biggest titles for the next year.

Aaryn Flynn, general manager for Bioware Edmonton and Montreal, took to the stage with a gameplay demo of Bioware’s upcoming title Dragon Age: Inquisition. Set to hit stores on November 18 in North America, the fantasy RPG promises a focus of story and in-depth character customization.

In Inquisition, you can switch between the player character and any of your companions. You can also use the Tactical Camera feature to position your teammates and assign them actions, which can give you a strategic advantage in combat.

The presentation stressed the increased scope of Inquisition. With more than a million words in dialogue and over 150 hours of gameplay, Flynn said the game is “the biggest story we’ve ever told.”

Following a string of teaser videos released last week, the reveal of BioWare’s mysterious new game was one of the most anticipated parts of Gamescom. At the press conference, we finally got a look at Shadow Realms, an online role-playing game where the world of the fantastic and mundane meet.

Developed by BioWare Austin, the game will depict a battle between supernatural forces in a modern setting. Inspired by classic pen-and-paper RPGs like Dungeons & Dragons, the game pits four party members against a fifth player in the role of the villainous Shadowlord.

BioWare has said Shadow Realms will have a focus on storytelling and the game will have an episodic format.

A demo for Battlefield: Hardline’s single-player campaign showed a game that is radically different from previous installments in the series. Dead Space developer Visceral Games has teamed up with EA Digital Illusions for this cops-and-robbers action game.

The gameplay highlighted a stealth mechanic and non-lethal takedowns as an alternative to guns-blazing action. The demo suggested that the game will be less linear than past Battlefield titles, with the option to take different approaches to obstacles.

There were also announcements for updates to EA’s online titles. A new map pack will be added to Titanfall later this year and a digital expansion to Star Wars MMO The Old Republic will give players “guild flagships” and customizable houses.

Gamescom: Sony Press Conference

While largely uneventful, Sony’s press conference at Gamescom offered a look at some promising games.

The press conference took place at Gamescom, the games industry trade show in Cologne, Germany.

In keeping with the PlayStation 4’s “indie-friendly” image, Sony announced a slew of titles from indie developers that will be coming to the console. The lineup included original titles, like The Tomorrow Children and Hellblade, as well as a few PC ports, such as Papers, Please, The Vanishing of Ethan Carter and DayZ.

We got our first look at Rime, an open-world adventure/puzzle game from Tequila Works. Lacking the graphical power of AAA gaming, indie developers often go for a more stylized look. Reminiscent of The Legend of Zelda: Wind Waker, Rime’s premiere boasted a visually stunning cel-shaded artstyle that helped it to stand out from the pack.

Mike Bithell, creator of Thomas Was Alone, showed off a trailer for Volume, a futuristic stealth game inspired by the legend of Robin Hood.

A new trailer for Far Cry 4 revealed the specifics of co-op system introduced at E3. Each PS4 copy of Fary Cry 4 will come with “10 Keys to Kyrat,” passes that allow another PS4 player without a copy of the game to join you for two hours of co-op gameplay. To me, the revelation that the free co-op feature is so limited comes as a bit of a disappoinment.

Hideo Kojima made his first ever appearance at Gamescom to show off the new capabilities of the cardboard box in the upcoming Metal Gear Solid V: The Phantom Pain.

During the press conference, it was also announced that Destiny is officially the most pre-ordered new IP of all time at Gamestop. It seems the previous record holder, Watch Dogs, didn’t hold the title for very long.

UPDATE: An “interactive teaser” for new horror title T.P. was announced at the press conference. When the teaser was completed, we learned that the game is actually the latest installment in the Silent Hill series.

Developed by 7780s Studio, Silent Hills is being helmed by Hideo Kojima and Guillermo del Toro. Norman Reedus, best known for his role as Daryl in The Walking Dead, will be playing the protagonist. This reveal is definitely the most interesting thing to come out of the trade show so far.